The Wind of Death, Skirmish

First skirmish: The Engine of War
Skaven vs. dwarves

The dwarves are trying to get back their Flame cannon. Every time a skaven dies put him aside. Roll a d6 for him at the start of the skaven turn, on 1-2 he is permanently removed, on 3-6 he emerges from one of the spawn tokens.

Dwarf force:

Master Engineer with rune of stone, brace of pistol 85

2x slayers 24

Iron drake 15

Ironbreaker 14

3x thunderes 36

2x longbeards with shields 26

Skaven force:

Scratvah, Storm vermin Fangleader, with shield 18

16x Clanrats with spear and shield 50

1x Rat ogre + 1 packmaster 48

3x gutter runners with slings and poison 54

Losses:

Irondrake, 2x slayers, 2x thunderes, 1 longbeard

Second Skirmish: Assassin in the Hold
Skaven vs. Dwarves

Fatal Throw, a skaven master assassin, sneaks through the dwarf hold to assassinate he who carries the spelleater rune. The dwarf knows little of the danger about to befall him.

Losses:

10 warriors, Runesmith.

2 gutter runners