The Pale Green Knight

Essence: 3; Willpower: 8; Join Battle: 8 dicePersonal Motes: 21; Peripheral Motes: 38

Health Levels: -0x4/-1x8/-2x8/-4/Incap.

Actions: Feats of Strength: 12 dice; Resist Poison/Sickness: 10 dice; Read Intentions: 8 dice; Senses: 8 dice; Tracking: 7 dice, Stealth; 10 (Urban)

Appearance 2, Resolve 4, Guile 4 (+2 for mask)

Combat:

Attack (Great Blade): 11 dice (damage 19, minimum 6) OR 15 dice (damage 15, minimum 4)

Combat Movement: 7 dice

Evasion 2 (can raise to 8 for 2m per point), Parry 9 (can't raise)

Soak/Hardness: 17/10 (Mistproven Steel)

Excellency:

The Green Knight is a being of mystical power, wreathed ind      <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">- <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">The Surgeon is one of the exigents, corrupted through several generations and therefore uses a different excellency system: When using surgery, stealth or craft (poison/medicine) he can add up to 5 dice for 3 motes AND for 2mote he can reroll 1&2s, 3&4s or 5&6. He can pay 4m to reroll 2 of the pairs, or 6m to reroll everything.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Offensive Charms:

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Nervewrecking Slice (3m; Supplemental; Instant; Decisive-only): The target suffers double wound penalties for 3+wound penalty turns.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Near-Fatal Blow (2m;Supplemental;Instant;Withering-only) On a successful hit the target suffers -1 wound penalty until hit by a decisive attack or the scene ends. This can stack to a total of 3.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Poison Like Snakes (2m;Supplemental;Instant;Decisive-only) The Night Surgeon can apply a poison carried on his person to his scalpel as the attack hits home. He carries Arrow Frog for this: Arrow Frog Venom 3i/round (L in Crash) 5 rounds, -2.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Defensive Charms

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Flickering Wisp Technique (7m, 1wp; Reflexive; Instant): Perfectly dodge any attack or source of harm by dissolving into formless mist and reforming one range band away. Once per fight, unless reset by dodging three decisive attacks without using other Charms or Excellencies.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Flitting Shadow Form (2m; Reflexive; Instant): Negate all penalties to Evasion against a single attack.

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Stealth Charms:

<p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Obscurity of Fate (5m; Reflexive; Mute; Indefinite): Assuming perfect stillness, the Surgeon fades from sight. With this Charm he can affect true invisibility, fading from the perception of the world. However, the Surgeon cannot move, nor can he take violent action without breaking this deception. While using this charm the Surgeon are not immaterial and can still be detected by touch and taste, but will create no sound and no scent. <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Social Charms: <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Emptiness of Heart Meditation (3m, reflexive, instant) <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">No good feeling can find purchase in the Surgeon's Heart. He can ignore an attempt of inspire trying to sooth him or provoke positive emotion. <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr"> <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Misc.: <p style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;" dir="ltr">Spirit Lashing Out (-, Permanent) Small fires die around the Surgeon. Only magically boosted lights can keep running in his near vicinity.