Shadows Falling Dark

Essence: 1; Willpower: 6;

Join Battle: 10 dice (+10 for 10m)

Personal Motes: 13; Peripheral Motes: 37

Health Levels: -0/-1x3/-2x4/-4/Incap.

Actions: Feats of Strength: 7 dice (+7 for 7m, may attempt Strength 3 feats); Senses: 9 dice (+9 for 9m)

Appearance 2, Resolve 4 (+3 for 6m), Guile 1

Combat Attack (Love Lost): 12 dice (+10 for 10m; damage 17, minimum 5)

Combat Movement: 10 dice (+10 for 10m)

Evasion 3 (+3 for 6m), Parry 7 (+7 for 14m)

Soak/Hardness: 12/0 (Mundane armour)

Offensive Charms

Artful Maiming Onslaught (3m, 1wp; Supplemental; Instant; Decisive-only): Add three levels to the final damage of a decisive attack unless the target chooses to take a crippling injury from it. Once per fight.

Excellent Strike: (2m; Supplemental; Instant; Dual): The Exalt channels Essence through skill, honing he accuracy in order to strike true. Her attack gains one automatic success. Additionally, all 1s are rerolled until 1s no longer appear.

One Weapon: (3m, Instant, Reflexive): Immediately after making a withering attack which lowers an opponent’s current Initiative from a value greater to a value less than the Dark’s own, he may use this Charm to unleash a second attack against that opponent. This second attack may be withering or decisive.

Unfurling Iron Lotus (1m, 1wp, 3a; Reflexive; none) When the Exalt’s anima is at bonfire, she may use this Charm to make an additional attack, even if she’s already attacked that turn. The Exalt moves like ice on hot metal, expelling her anima with her attack and returning her to the dim level.

EVOCATIONS:

Hatred for All: (Permanent) +dice equal to his intimacy against the target he attacks.

Together in Death: (+1m additional, decisive-only) After a successful decisive attack-roll Dark can add up to 5 extra damage dice, but for every added die he takes 1 die of damage that ignores hardness.

Defensive Charms

Elegant Flowing Deflection (2m; Reflexive; Instant): Negate all penalties to Parry against a single attack. Successful defense strips a point of Initiative from the attacker.

Bulwark Stance (5m; Reflexive; Until next turn): The Solar’s mastery of defensive Essence flows guides her weapon to intercept all blows. Until her next turn, the Lawgiver ignores all penalties to her Parry Defense. The Chosen’s definitive guard dampens her foes’ strikes. Any damage roll made against the Solar takes a -1 penalty for each 1 rolled on the attack roll, up to a maximum of the Solar’s Essence rating.