Godforsaken Palour

Essence: 1; Willpower: 6;

Join Battle: 9 dice (+7 for 7m)

Personal Motes: 13; Peripheral Motes: 37

Health Levels: -0/-1x2/-2x2/-4/Incap.

Actions: Feats of Strength: 7 dice (+7 for 7m, may attempt Strength 3 feats); Poetry: 9 dice (+7 for 7m); Senses: 9 dice (+9 for 9m) Appearance 3, Resolve 3 (+3 for 6m), Guile 1

Combat

Attack (Bow of Sorrow): 10 dice (+10 for 10m; damage 17, minimum 5)

Combat Movement: 12 dice (+12 for 12m)

Evasion 6 (+6 for 12m), Parry 0

Soak/Hardness: 3/0

Offensive Charms

Thousand Piercing Pellets (5m, simple, withering) Unleash 5+ arrows, make 1 roll apply against all enemies within close of target. Remove highest soak -4 and divide dmg equally between targets.

Equality In Death (4m 1wp, Simple, decisive) Fire 1-5 arrows with initiative evenly split. Every 10 on attack raise dmg by 1.

Hungry Arrow (4m, supplemental, uniform) One arrow takes no penalties whatsoever and ignores all cover.

One Man Army (4m, simple, form) Keep track of how many arrows fired by Godforsaken, Thousand Piercing Pellets counts for 5 & Equality in Death count for amount of targets. Hungry Arrows count for 2 each. The arrows can be expended as additional dmg for withering attacks, every 5 used also levies a minus 1 onslaught on the target until next round.

Defensive:

(3m) double 9s on the 10 dice to disengage.

(3m or 5m) monkey leap: Godforsaken can choose not to fall down on the following rounds for 3m.